Thursday, October 27, 2016

Need Your Disease


It has been roughly a year since I released my zombie pack on the Scirra store and it coinciding with Halloween felt like the perfect time for a sale. Threw together this gif for the release. I'll make another announcement when it is up. via Need Your Disease http://ift.tt/2ezVPK3

Wednesday, October 26, 2016

Need Your Disease


Doing a little Halloween sale on my zombie assets from last year. Thought I would do a zombie speed paint to promote it. Take a gander. via Need Your Disease http://ift.tt/2evF3fc

Friday, October 21, 2016

Need Your Disease


Like most things, I complain about doing them long enough that they aren't that bad until I get around to them. My most recent headache has been fixing my flying angles. I tried shoving 2 animations into each angle and it would just loop constantly. So I decided to just add more angles. It basically just came down to me duplicating each "bridging" angle (ex: angle between North and NorthWest) and splitting the coordinates in 2. I will have to go in and fix the main angles too, but that shouldn't be that hard. It is already looking much better. Hopefully I can get this ironed out soon and then start on the next set of animations. Still so much to do. via Need Your Disease http://ift.tt/2ee44eO

Thursday, October 20, 2016

Need Your Disease


Throw back to 14 years ago. Cleaning the basement and came across this in a sketch book. I don't hate it, but it has that ninja turtle brow and sneer that I used so liberally. #tbt via Need Your Disease http://ift.tt/2emNEmm

Tuesday, October 18, 2016

Need Your Disease


Took some time at lunch to make new BG assets. Looks like I have more work to do with my flight angles and wanted to work on something fun. This is just made in photoshop. I'll turn it into tiles soon enough. More to come. via Need Your Disease http://ift.tt/2e5dLP3

Thursday, October 13, 2016

Need Your Disease


All of the new angles are animated so now I just have to test them out in the game. After that, it will just be animating some additional cape frames. Not the most exciting work, but it is getting there. via Need Your Disease http://ift.tt/2ekYYPH

Thursday, October 6, 2016

Need Your Disease


Well, my little test worked. I just added a second animation at the end of one of the angles and it was able to put an "inbetween" between the 2 angles. Took a little finessing with the animation speed, but it is in there. Hopefully it will fix it up. The rest should be easier. It is just that pop from a 3/4 to a side view that is really obvious. Hoping to get them all done and in next week. Then I'll start on the diving animations. When they all work, then I can go in and animate some cape flaps. Things aren't moving as fast as I would like, but at least they are moving again. More to come. via Need Your Disease http://ift.tt/2cWNxHH

Wednesday, October 5, 2016

Need Your Disease


What to do, what to do?!?! So I keep looking at my turn animation and not being totally satisfied with how smooth it is. I'm sure it is way less choppy than it would be on an SNES, but I just want it better. At the moment I have animation triggers set up for ever time you are moving in specific angle ranges (hope that makes sense). I really don't want to set up additional ranges and triggers so I have a new idea. I already know that my guy is turning either up or down. So I can say "after playing the West Flying Up Animation then play the West Flying Animation 2". That way I can get 2 angles for the price of one. If you are turning 2 fast, you won't see the second one anyways. That turn is just slow moving so you can really see the animation changes. I think one more animation between each pair should fix it. Fingers crossed. via Need Your Disease http://ift.tt/2dL5FdV