Tuesday, June 28, 2016

Need Your Disease


Not the most flattering pose, but it is actually the wind up to an uppercut. My scant few minutes animating in Toon Boom are butting up against my lack of knowledge. Trying to get the most out of the rig I made and finding out that it doesn't work for everything. I'm trying to get quicker at just drawing the pieces I need instead of trying to force the ones I already have to work. It is taking longer than I would like. Hopefully it will be worth it in the end. #toonboom via Need Your Disease http://ift.tt/291CUoh

Wednesday, June 22, 2016

Need Your Disease


I know you're probably sick of looking at the same wall, but I got a door on there. Slowly chipping away at this on my lunch break may have worked out. I'm really starting to get the itch to animate something again. I might have to rework my rig though. I learned so much since doing the RBMC video that I think I can get better animation if I just rework some stuff. All of the art in game will stay, but I think using some more deformers will help with attacks and flying. More to come. #construct2 #gamedev #indiedev via Need Your Disease http://ift.tt/28NQYkD

Monday, June 20, 2016

Need Your Disease


Took another swing at the tiles. Added some bricks to outline the top of the windows, cut off the bottom wood extensions so they looked like they were tucked into the building while also extending out, and I did a quick dirt blotch to lay under the brick texture. I'm not in love with it, but it is way better than I've had in the past. I think I'm going to make a door and some awnings next. That will make them feel complete and I can get back to character animation and maybe some enemy stuff. More to come. via Need Your Disease http://ift.tt/28J6jpw

Friday, June 17, 2016

Need Your Disease


Solved a couple problems and new ones popped up. I'm working on doing store front windows and struggling with the having them look like they extend past the building. The assets for the window frames are on a separate tile map so I was able to just slide that layer down a few pixels and solve that problem. So it looks like I should be moving back the the shadowy blue part that is supposed to be the side of the wall. Also, The upper left corner just doesn't work for me. I need to either make a row of shallow bricks that will sit at the top of the window to frame it, or get some kind of light on the edge of the wall on the left side of the window. Might knock out a quick normal map of the brick texture and see if that solves my problem. More to come. via Need Your Disease http://ift.tt/1UT3Gzf

Thursday, June 16, 2016

Need Your Disease


Quick little update. I'm getting better at planning out my tiles and it isn't causing the head ache that it used to. The new assets definitely aren't all that I need to do, but I wanted to see them in game to test out the size. Pretty happy with the row of bricks across and the window frames for the store fronts. I might make a couple of test decals to put on the window once I get the glares moving to see how it looks. More to come soon. via Need Your Disease http://ift.tt/1Yuu59T

Wednesday, June 15, 2016

Need Your Disease


Really struggling with a way to file up store fronts. Do I just do window frames? Do I do tiles of just the borders? Do I not do tiles at all and just draw the entire thing? Maybe bigger prices that I can dress up with different overlays and tints to break them up. Who knows. It is still early on, but I got really excited after getting my windows on. The urge to complete is real. via Need Your Disease http://ift.tt/1Ys1Bxf

Tuesday, June 14, 2016

Need Your Disease


Played around with adding some glares to windows. Need to study a test that Adam Creations did for me that will help me get some paralax on those reflections. Either way, I'm happy with my first windows. #construct2 #gamedev via Need Your Disease http://ift.tt/21ksSkf

Monday, June 13, 2016

Baby's Room Hot Air Balloon Mural





The baby is a few weeks away and we are putting the final touches on her room. Took this Saturday and painted some balloons on her wall. Take a look in Super-Speedy-Motion.

Saturday, June 11, 2016

Need Your Disease


I'll have to finish this off tomorrow. via Need Your Disease http://ift.tt/1U7aEDT

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Baby's room is getting painted today. Tightened up my thumbnail. Let's see if I can get it on the wall. via Need Your Disease http://ift.tt/1YjBed0

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Hot air balloons are going on the wall today! via Need Your Disease http://ift.tt/1Yjp0B8

Friday, June 10, 2016

Need Your Disease


Thought I would fix those tiles while I watch the Cavs. via Need Your Disease http://ift.tt/28rehsI

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Thought I had finished a good pack of tiles and realized that I forgot to do a reverse version of the bricks that go along the corner. Oh well. That should take me two minutes. Next I'll probably work on getting some doors and windows on there. Hell, I might even have a full building by the end of next week. #construct2 #gamedev via Need Your Disease http://ift.tt/1Yi8Ho7

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Still working on Roof varaitions. Figured out that I can just use the flat, top row with every one and just concentrate on the front parts. Probably should have figured that out a long time ago...I'm still pretty new at this. Not sure how many more I should do. Maybe I would like to do twice as many, but I don't know how necessary that is. Keeping a WIP sheet that I just toy with as inspiration would be nice, but I don't think you can add to a tile sheet once it is already in Construct 2. I could always just redo the tile patterns in the future...ugh. #construct2 #gamedev via Need Your Disease http://ift.tt/1UkBEOy

Thursday, June 9, 2016

Need Your Disease


I was thinking about how I would show the player which platform they were above and naturally wanted to mess around with shadows. In a perfect world, I would have the cook Mortal Kombat shadows that matched the animation of the player. That might not be worth the extra work and strain on the computer. But at the very least I should have a little oval that is below the player. I'm struggling a bit with it. I have Construct 2 set up to pick the nearest platform that is also below the player. It works fine for the most part, but it is picking the nearest based on the origin point of platform sprite (the middle pixel) and not the edges. So when I walk to the edge of a platform, the shadow will jump to the other platform because its center point is closer. Super annoying. Hopefully I will get it fixed soon. #construct2 via Need Your Disease http://ift.tt/1UiKOeu

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Gearing up to paint the baby's room. Quick thumbnail for the wall. via Need Your Disease http://ift.tt/1tcJQWJ

Wednesday, June 8, 2016

Need Your Disease


Working on roof variations using my new template. Now that I look at it, I realize that I can keep the top the same (with a few variations) and reuse them with different face plates. Could save me some more room. After these I'll move on to the vertical tiles before doing more brick textures. Then on to the rest. Ugh. There really is a lot. But i'm actually using reference this time around so they aren't turning out as bad. Once I get all these pieces set, generating the level shouldn't take very long. At least that's what I hope. #gamedev #construct2 via Need Your Disease http://ift.tt/1UELYiU

Tuesday, June 7, 2016

Need Your Disease


I popped my tiles into Construct 2 to see how they look. While I'm happy with the tiling, they are half as big as I need them to be. I was a little bummed about the added cost to the memory it would cause when I noticed with some repositioning, I can reuse the left brick corner as the right. Cutting down on the tiles I need for each. It still looks kind of confusing so I might have to get a better handle on PyxelEdit and start using that. Who knows. It is all trial and error at this point. via Need Your Disease http://ift.tt/25L0wWS

Monday, June 6, 2016

Need Your Disease


Got a solid pass on the tiles done. I threw them in game and am starting to think that I shouldn't have done half the size. Live and learn. I have the rim of the building on one layer, a layer underneath that just has flat colored blocks that serve as the wall, and then a layer between them that has the brick texture set to multiply. I need to tweak the tile texture because I have way too much unused space and might be able to fill up those transparent pixels with some variation. Also need to work on some shadow textures and degradation. Not to mention windows and doors. It is starting to come together though. More to come. #construct2 #gamedev via Need Your Disease http://ift.tt/1ZtmGWH

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Admittedly, this probably doesn't look much different from my post the other day. I really only changed the trim and the roof. But most importantly, I started plotting out the formula in which I will make all of my building sprites. That's what those orange guides are for. Once that is figured out, I can start making variations of the tiles that would go around the outside of the building. On a separate layer, I will have the brick texture. I find that if I use a larger than necessary tile size for those, I can get a little more hand drawn and it is harder to see the seems. At least that is what I'm telling myself. via Need Your Disease http://ift.tt/1UujlCk

Thursday, June 2, 2016

Need Your Disease


Boy did I fall off. Was able to squeak in a little time on the game. I know, I barely remembered I was working on a game too. This is in no way a final look, but I think I'm on my way towards something. The tile art look always felt obvious whenever I did it. So I'm starting to experiment with ways to break up those patterns. I'm going for a more "hand drawn" look with my patterns and making those textures larger to hid the seems. I've also created more textured shadows, shrunk them down, and tried them blown back up. They are just one or two shades while being pixelated so they work pretty well resized. Hoping to dig into this more and make some tile sheets. More to come. via Need Your Disease http://ift.tt/286iQbC