Friday, February 5, 2016

Need Your Disease

The game jam wiped my brain and i'm finally starting to ease back into my main project. It hasn't been easy. As far as I can figure, I was working on getting the "fast" flight animations in. I realized that he looked stupid while he was turning and all straightened out, so I figured out a way to determine if he is turning up or down and animate accordingly. Basically, I took the movement angle and converted it to a rotation angle (piggy backing on a lot of conditions set to trigger animations) and compared that against the direction being held on the analog stick. Confused yet? Me too, but I think the theory is sound. So I will be doing a little test soon and finishing the rest of the turning animations. More to come. PS - I also added a new head angle. I should probably do more of those. via Need Your Disease

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