Wednesday, February 17, 2016

Need Your Disease

Slowly, but surely, I am still plugging away at the new flight animations. I updated my variables and triggers to set the animation based on Being on the ground, whether they are carrying something, the animation state (starting, looping, or stopping), the direction they are flying, turning upwards/downwards, and if they are flying fast. The game is constantly checking those and picking the correct animation. I'm hoping to get these angles finished and tested soon. Fingers crossed. via Need Your Disease

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