Wednesday, January 27, 2016

Need Your Disease


I might actually be getting the hang of this whole Construct 2 thing. I've made the carnal mistake of walking away from the project for extended periods of time.This has the direct affect of making me stare at my event system every time I open it up and wonder why I made some of the choices that I did. It mostly comes back to me, but not always. I'm planning on implementing the "fast flying" animation system pretty soon, and it made it important that I finally put in gamepad support. I know, that seems like something that I would have done from the start, but it never happened. For the most part, Construct 2 made it pretty easy. Just a lot of copy and pasting and switching out keyboard presses with gamepad events. Not a big deal. And then I ran into situations where certain variables were changing based on whether or not the arrow keys were down. Since the arrow keys were never down while I'm holding a gamepad, it caused a lot of trouble. Took me and hour to figure out what was probably pretty obvious. The lesson to take away from this? Fill your event sheets with notes, because it might be a while before you see it again. More to come. #construct2 #gamedev #indiedev via Need Your Disease http://ift.tt/1nprtLo

No comments:

Post a Comment