Wednesday, December 30, 2015

Need Your Disease


Started thinking about the daunting task of animating the ascending and descending animations for the game. It's pretty intimidating. I can't decide if I should animate the turning or just animate the the body bending and then just rotate it when I export the images. I'm leaning towards the latter because I've had problems with keeping proportions straight in the past. That should help eliminate that problem. My next step is getting a 3D poser type program that will let me position a mannequin to use as reference. Actually, I'll probably export the mannequin and put him in game to see if it works. Probably won't have time until after the new year, but I'm eager to check it out. More to come. #gamedev via Need Your Disease http://ift.tt/1R8ydIr

Tuesday, December 29, 2015

Need Your Disease


Disclaimer: This may sound extremely boring. Feel free to not read this. Now that we have that out of the way, I can now explain how I plan to fix my flying animations for when he's going fast. At the moment the animations are...well, they're just fine. His body will point in the right direction, but he moves like the hands on a clock. It's just lifeless. What I really need to happen is for him to bend his body while he's turning. Seems kind of tricky considering I'm not rotating the player or his "box" so it hard to determine when he is turning. The way I'm leaning now is to compare the current angle he is moving to the angle that the game pad is being held. If it doesn't match, then I'm not playing the straight ahead animation. Then I determine if he is moving clockwise or counterclockwise by comparing the current angle against the angle he was at a second ago. Using that I can pick whether to use an ascending or descending animation. Once the current movement angle gets close to the angle that the stick is being held, it will switch to the straight ahead animation. Wow. That seems like complicated. Well, maybe not complicated. More like a ton of art to draw...and in perspective. I'm looking into a way to quickly render 3D models so I can test this and use it as a guide for when I draw my character. I'm hoping to have more soon. If you sat through all of that, I commend you. #gamedev #construct2 via Need Your Disease http://ift.tt/1VnJIfN

Monday, December 28, 2015

Need Your Disease


I need to start working on my fast flying animations and I've been playing with the idea of doing a different set depending on if he's rotating. Right now he seems to stiff when turning. I'm thinking that if I curl him up a bit until he settles on his final direction, it might look better. At the moment, I think I need to determine if he's moving clockwise or counterclockwise and then find out how fast he's rotating. Hoping to have a test soon. via Need Your Disease http://ift.tt/1JciLtI

Monday, December 21, 2015

Need Your Disease


Took some time at lunch to play around with some normal map creation. It still looks a little fake to me in the attached version. I need to get some blue into the shadows. I'm pretty sure that would help. I also need to find a good work flow for "painting" normals instead of just using a program to make a bevel. Just something to break it up. More to come soon. via Need Your Disease http://ift.tt/1YrVivJ

Wednesday, December 16, 2015

Need Your Disease


Looks like I'm falling down the rabbit hole of normal maps. Its probably not a thing, but it sure feels like it. I was watching a random tutorial online and saw that someone laid it over his tiled background and it added a realistic light to the whole thing. I've often worried about my buildings looking too bland once they were built in tiles with all of the repeating textures. I feel a lot better now. So I'm in the process of redesigning my buildings for what feels like the 5th time. But I'm hopeful that they will make my game look far more interesting. via Need Your Disease http://ift.tt/1k340gO

Thursday, December 10, 2015

Need Your Disease


Took a little time at lunch to animation the robot getting knocked back. I'm shooting for the effect in Street Fighter when the other guy gets knocked in the air and then bounces a couple times. I think I can get that going. I think I'll be moving him into Construct 2 soon so I should be able to interact with him a bit soon. More to come. via Need Your Disease http://ift.tt/1Q45PbO

Sunday, December 6, 2015

Need Your Disease


Stayed up late and finished a few more variations. Also, went ahead and updated the color scheme so it wasn't an exact match of the players. Might do one more torso and then bring it into Spriter. Looking forward to seeing this guy in-game. via Need Your Disease http://ift.tt/1PLOAfk

Friday, December 4, 2015

Need Your Disease


Thought I would shrink my new robot down and drop him in the game. Still really bugs me that I pretty much repeated the color pallet of my main character. Going to try a few color swaps and see how it looks. Hopefully I can find something that I like just as much. #gamedev #indiedev #construct2 via Need Your Disease http://ift.tt/1lC9nVx