Monday, July 20, 2015

Thinking Combat and Skeletal Animation

Watched some wrestling on break and let it pollute my mind.  I've been thinking about combat and how I'd like some interesting grapples.  Spriter will let me animate the same grapple animation for all enemies so anything I do to one will transfer to all.  There's the opportunity to get creative with it if I'm willing to put the work in.  Well, that and if I can choreograph my player sprite animation with the Skeletal NPC's walking around.  I downloaded some footage of Fire Pro Wrestling Returns and have been going through that to kind of break down what they're doing.  Its really impressive to see what they get away with.

I think I'll check our Mark of the Ninja next.  I'm interested to see how they work and if I should make many more character assets.  More to come.


Friday, July 17, 2015

Updates in Spriter


So I've started working on my first alternate Civilian outfit to figure out the best way to implement in Construct 2.  I might just do a few different versions to see if the randomization works.  Couple of things that I'm noticing:

1) I need to put the collar on the neck sprite and not the shirt.
2) I can only have one object per sprite because I'm applying a tint to the whole thing.  I can't have a short sleeve and an arm poking out because it will tint both the same color.

These are smaller things that I'll have to remember going on.  Shouldn't be too much of a problem.  More to come soon.


Wednesday, July 15, 2015

Tri-C Jazz Fest 2015 Mural Work

Another Rust Belt Monster mural is in the books.  This time we were down at the Playhouse Square in Cleveland for the Tri-C Jazz Fest.  Great music, pretty good food, and beautiful weather made the day memorable.  Not sure why I decided to draw a koala bear on a keyboard, but it probably has something to do with visiting the Cleveland Zoo 4 days before.  The guitar player?  He was a mix of watching Fantasia's Symphony in Blue right before driving to the event.  This was the most work I've done on a mural in a long time and I'm pretty happy with how they turned out.

Keyboards by Tim Switalski and Flowers by Erin Caruso

More to come soon.


Friday, July 10, 2015

Character Sketch

Feels like forever since I've done any quick character sketches.  Especially with pen and ink.  I've just been so comfortable with the tablet that I haven't gotten back to my roots...if you can call it that.

Right now I'm bouncing between the game and personal website/branding stuff.  Hopefully I can start animating the character again soon.  I definitely miss it. 

Wednesday, July 8, 2015

Back to Spriter and Construct 2

I'm kind of dusting off my skills a bit as it has been a while since I've used either program.  Its been far too long since I've worked on my game and the itch is finally there.  Looking back at what I have so far, its clear that I'm working on assets more than "game" and need to get some working systems in there.  So I thought I would tinker with the civilians' "states".  That's basically conditions that will make them act scared, injured, hurt, heroic, etc.  Since I'm building them in Spriter (skeletal animation), I thought I could quickly pose them so I can see it working in the game.  This should also help me see what body parts I need to have in the character base too.

My next step is figuring out how to randomly assign different cloths and cloths colors for each civilian.  More to come.