Thursday, May 21, 2015

Quick Game Update

I saw a video once that said when making your first indie game to make sure to look at your game at least once a week.  Boy, were they right.  Having been side tracked by other projects for the last month, I'm really at a loss for what I was doing last month.  I was so confused, that I actually added the new jump animation into an old version of the game.  

I found the newest version, scrubbed through it, and think I know what the next step is.  I'm going to take the piece of art that is used as the chest and arms when the player is holding an object, and added different animations for holding the civilians.  This will help me have a consistent look and not have to re-plot an image point for different versions of that art.  Might sound confusing, but I swear it will make sense in a future post.

Vacation is coming, but I'm hoping to have more shortly after.


Friday, May 15, 2015

New Jump Animation WIP

I'm finally in the home stretch of the new jump animation.  I've been trying to squeeze it in when I can, so its taking much longer than I'd hoped.  Doesn't help that its been so long since I've opened Toon Boom.  Either way, I'm almost there.  It took some patching and corrections, some tweaking here and there, but I'm happy with it.  Now to get the cape to where I want it.  Normally I wouldn't have the character facing camera like that, but I want to just be able to remove the arms and place the NPC's in there.  Wouldn't look right if I had him in profile.  More to come as I finish.


Thursday, May 7, 2015

Drink and Draw

Made my way out to Cleveland's Drink and Draw last night.  Wanted to do something quick and stylized and just tinkered with this all night.  Laid a bunch of texture and effects over it once I was done.  Not sure if that's cheating, but I like how it looks.  Might play in this style some more.

Wednesday, May 6, 2015

"Jumping" Back To The Grind

Seems like forever since I've worked on my game.  I've been so busy with pure art related endeavors that I haven't been able to even look at it.  To be honest, switching my brain from one mode to the other is kind of tricky.  So I'm going to ease back in with something (hopefully) simple that I should have done a long time ago:  The jump animation.  The goal is to animate the empty handed one and then tweak it to also work with the others.  Now that I think of it, I hadn't really considered jumping with a heavy object in your hands.  I might play with the idea of turning off the jump while holding objects (not NPC's).  That would force the player to fly in those situations.  Hmmmmm.  Could be interesting. 

Tuesday, May 5, 2015

Harley Sketch

I was frantically sketching warmups on Friday to get ready for Free Comic Book Day. I kind of liked this one. 

Friday, May 1, 2015

World's Finest for Free Comic Book Day

It was my great honor to collaborate with fellow Rust Belt Monster, Craig Worrell, on this Superman and Batman team up.  Above is a little preview of the final piece that will be on sale at Carol and John's Comic Shop tonight and tomorrow.  Look for us there and more prints to come soon.