Finally starting to implement some new flight animations. Namely, the ones when the player is flying fast. It may look like I just tipped the sprite (because I did) but I've also started making transition animations so that they smoothly tip and kick into high speed. I'm pretty happy with it even though it brought out a problem I wasn't aware of. My idea was to have the arms outright when flying down. But you can't really do that for half the angles because the arm just pops out. Haven't quite figured that one out yet. More to come!