I realized I hadn't posted anything in a while. As always, its not from being lazy. Its because I'm busy. I guess I had it in my head that I would be all secretive, but I doubt it will hurt to show my work as I go along.
Scirra recently announced a 6 week game jam with the theme "Underground". After bouncing around a few ideas, I came up with the above sketch. You basically work on a farm and try to hit a ground hog with a cannon as it travels underground snatching up vegetables.
This one is a little bit of a stretch for me as I've never really played with the pathfinding behavior. It seems to be working though. I have a prototype working where the ground hog will randomly pick a carrot and move towards it. I need to adjust that to have the ground hog eat the carrot and then "on carrot destroyed" pick a new carrot and move there.
I'm still playing around with some variables: Possible limited shots, items to help direct the ground hog or cut it off, different types of ground hogs, and quite possibly randomizing the levels. Thought that will probably be a feature I add after the competition if I decide to put it on a store.
Last night was some tile work (which I really struggle with). I think I finally got the hang of it, but it just doesn't come as easy as I like. More to come soon.