Monday, August 17, 2015

Learning 'Bout Tilemaps

The Construct 2 "Underground" Game Jam is less than a month away and I'm still putzing away on the game.  I have most of the mechanics in, but for some reason I went back to the art.  Probably because I'm an artist.  Who knows?  This will be my final pass at the tile art.  It has been a real learning experience and something I will never take for granted again. Hopefully I'll have some more animation in there soon.


Friday, August 7, 2015

Pyxel Edit and Construct 2

I'm really loving Pyxel Edit for the tile work.  Its really streamlined everything and gotten me excited about the building tiles for my superhero game.  The work area is on the left side of the picture and a quick test in Construct 2 is on the right.  The pathfinding seems to be working well.  I'll probably have to shrink the tiles down by half, but that should be easy enough.  Can't wait to get some other functionality in there.  More coming soon.


Thursday, August 6, 2015

Scirra Construct 2 Underground Game Jam

I realized I hadn't posted anything in a while.  As always, its not from being lazy.  Its because I'm busy.  I guess I had it in my head that I would be all secretive, but I doubt it will hurt to show my work as I go along.  
Scirra recently announced a 6 week game jam with the theme "Underground".  After bouncing around a few ideas, I came up with the above sketch. You basically work on a farm and try to hit a ground hog with a cannon as it travels underground snatching up vegetables.  

This one is a little bit of a stretch for me as I've never really played with the pathfinding behavior.  It seems to be working though.  I have a prototype working where the ground hog will randomly pick a carrot and move towards it.  I need to adjust that to have the ground hog eat the carrot and then "on carrot destroyed" pick a new carrot and move there.

I'm still playing around with some variables: Possible limited shots, items to help direct the ground hog or cut it off, different types of ground hogs, and quite possibly randomizing the levels.  Thought that will probably be a feature I add after the competition if I decide to put it on a store.

Last night was some tile work (which I really struggle with).  I think I finally got the hang of it, but it just doesn't come as easy as I like.  More to come soon.