Wednesday, May 6, 2015

"Jumping" Back To The Grind



Seems like forever since I've worked on my game.  I've been so busy with pure art related endeavors that I haven't been able to even look at it.  To be honest, switching my brain from one mode to the other is kind of tricky.  So I'm going to ease back in with something (hopefully) simple that I should have done a long time ago:  The jump animation.  The goal is to animate the empty handed one and then tweak it to also work with the others.  Now that I think of it, I hadn't really considered jumping with a heavy object in your hands.  I might play with the idea of turning off the jump while holding objects (not NPC's).  That would force the player to fly in those situations.  Hmmmmm.  Could be interesting. 

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