Wednesday, March 4, 2015

Slowly, but Surely.

Working of my sketch from a couple of days ago, I've begun building my new "carry" animation.  Well, at least the carry animation for the standing position.  I'll probably be reusing the torso from this for the rest of the carrying animations.  More copy and pasting.  I just have to keep reminding myself that once this is done, it can be used for any object I want to lift.  

There is one problem though.  If I want to have the player's front hand overlapping the object the player is holding, I either have to make a separate sprite that will float over the art or create an animation frame on the object that will have the frame on it.  I'd rather not draw the extra animation frame because I'm trying to be smarter about my memory management.  I could go with a single sprite for the hand, but I'm having problems with pop in when it comes to the cape sprite I use in the idle animations.  Guess I'll have to do some testing.

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