Tuesday, March 17, 2015
Holding Loop Animations Almost Finished
I went through and updated the "holding" animations in the looping state tonight. I'm pretty happy with the results, but will probably have to redraw a bit of the capes and redo the flying down animation.
Just when I thought I could pat myself on the back, I realized something terrible. My original plan was to just place the object art for what the player was carrying behind the player art. Seemed easy enough, and then I realized that the cape is in the way when you're flying down. Ugh.
The way I see it, I have 2 options.
1) Change the object art perspective a bit and have it possibly cover the player's face. I could overlap the player art and not worry about the cape then. Like I said, I'm cutting off some of the player art.
2) I can make a version of the object when the art is held with the hand area strategically cut out. It will look the way I want, but lining it up might be a bit of a pain. I think I can just set up a Photoshop file as a template. I would have a designated "mask" to cut out the hand area the same every and a dot to help me plat the origin point in all of them.
This is all very fresh in my mind. I need to do some test though. That and fix that down flying animation. The cape just looks too wonky.