Tuesday, March 17, 2015

Holding Loop Animations Almost Finished

I went through and updated the "holding" animations in the looping state tonight.  I'm pretty happy with the results, but will probably have to redraw a bit of the capes and redo the flying down animation.

Just when I thought I could pat myself on the back, I realized something terrible.  My original plan was to just place the object art for what the player was carrying behind the player art.  Seemed easy enough, and then I realized that the cape is in the way when you're flying down.  Ugh.

The way I see it, I have 2 options.

1) Change the object art perspective a bit and have it possibly cover the player's face.  I could overlap the player art and not worry about the cape then.  Like I said, I'm cutting off some of the player art.

2) I can make a version of the object when the art is held with the hand area strategically cut out.  It will look the way I want, but lining it up might be a bit of a pain.  I think I can just set up a Photoshop file as a template.  I would have a designated "mask" to cut out the hand area the same every and a dot to help me plat the origin point in all of them.

This is all very fresh in my mind.  I need to do some test though.  That and fix that down flying animation.  The cape just looks too wonky.

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