Wednesday, December 17, 2014

Fixing the Run

Early in the redesign, someone mentioned that the run looked a little stiff.  Particularly in the torso.  Of course I was immediately infuriated and cast them aside as just plain wrong.  Well, they were right.  Very right.  Problem was I didn't have the time to go in and fix it.  Luckily, working on the NPC's brought about a problem where fixing it became a necessity.

The player needs to be holding the civilians slightly towards camera for the art overlap to work.  So adding that twist is kind of needed.  The other "cool" part is that now I can animate a little rotation and perspective change in Spriter.  At least, that's the idea.

Updates on the game will be slower and fewer apart as I have a project coming up that is due in early January.  After that I will be attending my first game jam which I will be sure to update on here.  Thanks for stopping by and I'll be back soon.


Tuesday, December 9, 2014

Pick It Up

I'm itching to have the player pick something up...and then chuck it at someone.  Well, that's the dream.  I haven't opened Toon Boom Animate in a while so there was a little fumbling around involved.  I'm hoping to get the pick up and lift animation in soon.  At least to see how it looks.  Still so much more to do and the busy holiday season is here.  Going to squeak it in where I can.  Till next time.


Friday, December 5, 2014

Punching Fools

Boy did I drop off the face of the earth.  Busy Thanksgiving weekend followed by work and a private tour of NASA test facilities (that's right) has left me with little to know free time.  Well, at least any free time that isn't used to recover.  So I thought I would draw a quick sketch.  I haven't put any attacks into the game yet and I'm starting to think about how punching fools in the face might look.  I think it might  Hope to have more.  Enjoy the weekend.