Maybe its from my recent work with Spriter or my itching to carry around civilians again, but I'm beginning Civilians 2.0. Previously, they had a walk animation and a static frame when held. It was pretty boring. Now that I'm moving over to skeletal animation, I can start adding little nuances at all time. While the player is flying, the civilian's legs can be swinging. I can add a slight bounce to the hair to the civilian while the player is running. There are a lot of options.
I'll go more in depth with that at a later date. The good news is that I can add different variations to the animations, randomly select them when a civilian is spawned in game, and get the variety I want in a city full of people.
So at the moment I'm planning out the State Machine for the civilians (different ways they'll react to their surrounding). I'd like to give them a little bit of personality too. Maybe different levels of bravery that will make effect their decisions when everything starts happening.
|Beginning Rough. Drawn over Player for Size.|