Monday, September 22, 2014

Let's Play Catch

Have I fallen off or what?  I was posting pretty regularly.  Making a lot of good strides.  And then "Poof".  Gone.

Well, I've actually been pretty busy on a Rust Belt Monster project that we'll be showing at Ingenuity Fest.  Can't really show anything now, but I'm hoping to have more soon.  Fingers crossed.

I did, however, squeeze in some sketching on break the other day.  I may have mentioned it before, but I had an idea that he player would be able to throw objects at enemies.  Not all of them would be ground level either.  You could snatch air conditioners out of people's windows and chuck them at things.  Sound fun, right?

Well, I was thinking about what if they can throw stuff at you?  And how would you react to such acts of aggression?  Why not just catch it and throw it back.

One of my favorite NES games was the old Super Dodge Ball.  You could catch the dodgeball and use it against the other side.  The other cool thing, is that when you caught the ball, it would make you slide back a little bit.  Gave it a real look of force.  I'd love to do that sort of thing all throughout the game.  You don't want to take control from the player too often, but that could be cool.  

So that's an idea I've been playing with.  Hope to have more soon.


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