Monday, September 1, 2014

Animation Naming Conventions

Oh boy.  Looks like this new animation system is going to be complicated.  I originally thought that you could direct Construct 2 to look into specific folders for the animations I would need.  I was then going to name the folders after different variables I would be triggering.  Well, the folder thing is wrong.  In fact, as far as I can tell, the folder is just to help you keep track of your animations better.

So, "what's the solution?" you may be asking.  Well, variables thing will work, but they will have to be in the actual animation name.  So now, the animation for flying north without holding anything is "FlyEmptyLoopN".  Looks kind of lengthy, right?  The new breakdown is like this:

Ground/Fly/Fast + Empty/Civ/LiftSm/LiftLg + Start/Loop/Stop +    Direction
      "Flight"                   "Holding"          "Animation State" "Direction"

So, Yes, it is complicated.  But I have to keep telling myself that I only have to set this up once.  Once these states are in place, it should account for being able to hold all civilians and objects (heavy and light).  I think I have the whole thing worked out.  I might work on the lifting of objects first as apposed to before when I put a civilian in first.  We'll have to see.

Till next time,


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