Another animation new to the game, the player now squats down and takes off when the flight toggle is activated. Previously, the player would just lift off. This is far more interesting and only holds the player up for half a second. I'm glad I can add these little flourishes so quickly now with the new animation system. Admittedly, I was so eager to see it in game that I made a couple of errors. The character's toe slightly dips out of frame after take off which is causing some cut off. I need to fix that but it shouldn't be too hard.
Hope to have some flying angles back soon, but I might take a day or two to figure out the transition animations first.