Friday, August 29, 2014

Slow Flying Angles Loops Completed!

If that headline doesn't make sense, Don't Worry!  Basically, the player is going to have a regular flight and a fast flight.  Both move the same but flash has the player stretched out.  The slower one keeps the player in the standing position while flying in different angles.  Now, each angle of animation will have a starting animation (cape begins to lift off and body starts to take posture), Looping animation (cape flaps in a loop and player is in flying position), and Stop Animation (Player slows and returns to the idle flying animation).

Right now, I have the Looping animations for the slower flight all setup.  Still plenty to go, but a good first step.  Above is one frame.

Till next time,


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