Boy have I fallen off the map. As always, its usually a sign of me being extremely busy. Well, the last few weeks have been no different.
So, in order to keep this Blog active, I've decided to post things I find on the internet that I find inspiring on the days that I'm not posting my own work.
Today's slice of inspiration is from Matt Gilgenback who is working on his Kickstarter funded indie game: Neverending Nightmare. In the video above, Matt explains some of his design choices and visual enhancements to the newest build. His bit about timing and enemy's entry and slowing it down to simulate the rubber banding effect found in some racing games was really interesting. I need to make a point to watch more of his videos as I find them really interesting.