Friday, March 7, 2014

Final Sprite Art Process


So... I may have been thinking way too hard when it came to getting art from Toon Boom Animate Pro shrunken to look like retro arcade graphics.  While I still plan on doing an overlay for shadows and lighting effects, the separating of line art and fills may have been overkill.  For the last couple weeks, I've been trying to perfect compositing the two in Photoshop.  Animate Pro has a nice feature where it can render without Antialiasing so you don't get the blurry gradations between colors.  Photoshop has an option in it's image resizing that preserves hard edges.

So I finally decided to just try exporting my actual art without the smoothing and resize it.  Turns out it works beautifully.  I'm a little bummed that I spent so much time trying to figure out the other method, but I'm pretty relieved that it worked.  Looking at the model now, I'm seeing some proportional problems, but that shouldn't be too hard to fix.

I'm really itching to animate, so maybe I'll do that next.

Edit: Did a quick test to see what an Overlay layer would look like on my sprite.


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