Tuesday, March 4, 2014
Bring Me His Head!
I'm working on finishing up the final character design and run some test on my whole Overlays In Construct 2 thingy. I'm putting in my 3 quarters turn from yesterday's model sheet as the head and figuring out how the colors will react to the overlaying colors. I'm also working on a way to make the armor seem shinier than the rest of the player. I can designate an area will a color I never use, like magenta, in the parts that will be shiny. When the player is facing the direction of the light source, I turn it white (or something lighter). When he's turned away, I'll tun it to the base color of the armor. I was going to do a version a section of "shine" when the player is not facing the light, but I don't think there is enough unshadowed character to squeeze in that "shine".
I'm hoping to run a quick mock up tomorrow in Construct 2 to make sure that the Overlay will move at the same speed as the player art. Fingers crossed.