Thursday, December 12, 2013

Broken Age and Character Animation

Broken Age was the first project I had ever backed on Kickstarter.  Tim Schaffer's track record left me with a swell of confidence that left no hesitation for handing him my money.  I'm sure the game will be fun.  I'm sure it will have the character and charm that Double Fine is used to.

What I wasn't prepared for was how much my focus and sense of value would come from the documentary series they provided their backers.  I only payed $15 to back them and feel like they've far exceeded that with the hours of documentary footage showing Broken Age's creation.  Not to mention their Amnesia Fortnight documentary that came with their humble bundle.  They've opened this window to development that makes me extremely jealous that I'm not right in the middle of it.

But getting back to the game, I assumed I had a good handle on what Broken Age was.  I saw the test footage and the dialogue recordings.  I watched as their animators tweaked their poses and artists refined the game's assets.  And I was just sitting at room temperature for the actual game.

That was until I saw the recently released trailer.  Its simply beautiful.  So full of character and wonder.  I'm even finding myself compelled by the story, which doesn't happen too often when I'm playing games anymore.  For the first time I'm really itching to get my hands on the game.  Also, their character animation and work really makes me want to break down what they are doing and start to learn.  Hopefully it doesn't make me pull out my wallet for Toon Boom Animate.  The wallet is sore.  It needs some rest.

Anyways, if you read all of this, maybe you relate.  We will all sit patiently and wait for its delivery.  I'm sure we won't be dissappointed.

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