Tuesday, December 10, 2013

Body Language and Stronger Poses

Riding the way of redesign, I've started thinking about how I can push my poses farther.  Everything in the previous build was way too stiff for my liking and I need to fix that up.  So while I'm still nailing down the final look of the character, I'm looking for more interesting poses to put the character in.  

Also, I've been thinking about idle animations as I feel like that could be a good "first thing" to animate.  I was going back and forth between a fighting pose and a stronger, stoic pose when I decided to do both.  I need to do some research, but I'm thinking of having the player's posture change based on his distance from an enemy.  Its probably been done before, but I think it could be cool.  

Ric Flair sketch during lunch.

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