Monday, November 11, 2013

Flight Angles

This has been on my "to-do" list for a long time and I've never gotten around to it.  Well that all changes now!...hopefully.  The game still has a lot of placeholder art in there.  It isn't too surprising because everything is still early on, but those sketches I have in there for flying really bug me.  Its about time I fixed those up.

Also, I'm still calling on the animations by what buttons are being held down by the player.  That's really not the best way to do it, especially as I begin to add in controller support in Construct 2.  So I'm implementing a new system for animation based on the movement angles.  After that, I'd like to put a few frames of transition in for the animation.  I haven't quite figured out exactly how to do that., but hopefully it will be worked out soon.

Working on the character art has really brought to light the differences in the way I draw him now.  I might have to go in and do some correcting to the original assets depending on how noticeable they are.  I'm also curious as to how many frames of animation is really necessary for the animations.  The player is so small on screen during the flight that 1 or 2 frames might be all I need.  Once again, having a cape on my character adds extra work with my insistence on having "follow through" animation.  Ugh.  Hopefully I will have this colored with additional frames by the end of the week.  But who knows.

No comments:

Post a Comment