I was trying to work out my whole "throw a heavy object" thing and hit a wall.. I'm wanting my player to be able to throw heavy objects and them land on the environment. I thought I could add a Bullet behavior and set the gravity. When the Object collides with the ground, I would change the movement angle to its original direction and then start subtracting from the speed to make it look like its slowing to a stop. Well, it doesn't change the movement angle when it collides. I was wondering if anyone here had any ideas.