|Rough Animation of the Lift. Need to add the cape and then Ink & Paint|
Thursday, September 26, 2013
Tuesday, September 24, 2013
I was trying to work out my whole "throw a heavy object" thing and hit a wall.. I'm wanting my player to be able to throw heavy objects and them land on the environment. I thought I could add a Bullet behavior and set the gravity. When the Object collides with the ground, I would change the movement angle to its original direction and then start subtracting from the speed to make it look like its slowing to a stop. Well, it doesn't change the movement angle when it collides. I was wondering if anyone here had any ideas.
Friday, September 20, 2013
I'm becoming more and more curious about Brashmonkey's Spriter and using it for character animations in the game. I've started designing a henchman or main villain that that I can rig for the program. The idea is that a smaller thug is inside of it and looking through the glass dome on top. It look more like a neck whole so should probably take a couple more passes at that first. Either way, I think I can break this up into pieces and animate. With any luck, it could be a good starting template that I can build other baddies with.
Tuesday, September 17, 2013
It sure has been a long time since I've posted anything. Nothing too big to show, just this fast and loose (and off model) picture below. We are knee deep in home renovations and RBMC shows so I haven't had much time to do anything.
A few inspirational things have come up though. The first one (top youtube link) is part of Wayforward's kickstarter campaign for Shantae: Half Genie Hero. I've been a huge fan of their games and particularly love their attention to animation. The video gives a quick glimpse into their animation pipeline. Nothing too in depth, but enough to make me want to further learn Spriter.
Also, I was reading the current issue of Retro Gamer (Issue 120 Shadowrun Cover) when I came across an interview with the developer of Earthworm Jim, Doug Tenpal. He mentioned that he would keep Warner Bros model sheets with Looney Tunes characters around and copy their poses. I guess I always thought that was cheating somehow, but reference is reference. Steal Like An Artist really helped me get over that hump.
I'd like to dive into Spriter soon, but not sure that I'll have a chance until next week.
Monday, September 9, 2013
Well, I definitely need to take a 3rd pass. Not a total redraw, just rethink some of the features. Mostly because I'm looking at him and feel myself getting too close to Abe Sapien from Hellboy. I already wanted to do a revamp of the face and head, but I might push even further. Adding reference was a big help for the body. I'll probably grab some fish and lizard picks to help with the head. Stay tuned.
Wednesday, September 4, 2013
Tuesday, September 3, 2013
...with a bit of a redesign. Sure, he's still a short, pudgy fellow. Yes he still has his Wilfred Brimley mustache. But he's seen some changes. I'm happier with his curvier design and more playful demeanor. I guess my style has evolved some and its becoming more and more obvious the further I go back into this project. If I have time, I'd like to flesh this out in Manga Studio. I need to see how well it colors.