Tuesday, August 27, 2013

Positive Reinforcement in Video Games

I was watching Tara Long's video of Rayman: Legends and she brought up how much she enjoyed the amount of positive reinforcement that the game gave you.  I've only played the previous game in the series, but I definitely get what she's saying.  There is so much visible flair and distinct audio queues trigger with every successful movement.

It made me really start thinking how I might want to represent the "positive" moments in my game and not just the negative ones.  We think a lot about the flashes and blood splatter that happens when you attack something, but I think there is something to be said about the quick pat on the back that happens when you do something correctly.

I'd like to explore this graphically and maybe make a few tests.  Hopefully I can post something in the next few days.

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