Friday, August 23, 2013
Thought I would jump into Construct 2 last night and fiddle around with my game. I decided it was high time for my NPC's to start getting hurt. So I decided that if they fall a certain distance, they should break their legs and not be able to walk. I already have a timer that starts every time they start falling, so that worked out well. At the moment, if they land after falling for at least 3 seconds, they get injured. Very soon I will add a condition that if they are dropped from way higher, they will die on impact. I just need to figure out a not gruesome way of doing that.
This system, as it is, works fine. It's just a little buggy. The animation just doesn't transition the way I would like. I might have to rig an animation inbetween to smooth it out. Maybe something that lets them land on their ass first. Decisions decisions.