Friday, July 12, 2013

Wait...Listen...



So I've been thinking about how critical events will be triggered in the game.  I like the idea of there being a free mode where you can fly around and stop crime/rescue people as it randomly happens.  But what if a person doesn't want to wait for the crime to happen?  The idea is to fly high up in the and listen for crime.  It would serve as a way of triggering the next randomly assigned event.  At least that's the idea.  

Just  a thought for now.  More later.

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