So I've been thinking about how critical events will be triggered in the game. I like the idea of there being a free mode where you can fly around and stop crime/rescue people as it randomly happens. But what if a person doesn't want to wait for the crime to happen? The idea is to fly high up in the and listen for crime. It would serve as a way of triggering the next randomly assigned event. At least that's the idea.
Just a thought for now. More later.