Time to start moving forward and I think the next step is the "Lift and Carry". At the moment, I have my test animation just defaulting to the player's torso and the civilian in the "held" position. I need a little more transition than that. So my thought is to have 2 frames of animation leading into the held position. The idea is to take a 3 quarter view of the character, build it in parts in Flash, and then animate it. If I get that working, I should be able to do it for all of the Civilian characters. Well, at least that's the dream.