Monday, July 1, 2013

Lift and Carry Animation Breakdown



Time to start moving forward and I think the next step is the "Lift and Carry".  At the moment, I have my test animation just defaulting to the player's torso and the civilian in the "held" position.  I need a little more transition than that.  So my thought is to have 2 frames of animation leading into the held position.  The idea is to take a 3 quarter view of the character, build it in parts in Flash, and then animate it.  If I get that working, I should be able to do it for all of the Civilian characters.  Well, at least that's the dream.  

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