|A Frame From the "Injured" animation loop.|
Oh happy day! Yesterday, I was having trouble correctly triggering the "falling" animation. With the help of Ramones on the Construct 2 forums, everything now works correctly. I have to admit, I'm not totally clear on how he did it. He was somehow able to move some things around in the UID section. It works perfectly now, but I really need to study it to figure out what he did.
My next step is to fix when the NPC's land on the ground. Right now my falling animation starts with the character from a standing position and then ends with his legs and arms flailing. It just doesn't look right when dropped from the player. I'm going to attempt having the NPC's start at the transition animation and then go into the flailing animation. With some luck, I should be able to have the NPC start at the flailing animation when he's is dropped.
I'm probably going to have to make a standing animation to work this out. That kind of bums me out. It could be tricky.