|Finally solved my "carrying" problem.|
So I'm writing on Scirra's forum about a problem I have with the NPC's and Objects I'm lifting snapping to my original image point. In the middle of my begging for help, the answer comes to me. I never placed the image point to be used for the objects on top of my new idle animations. A quick fix later and it was there. It was a pretty easy fix too so I'm glad that I finally figured it out. I really appreciate the help I've gotten in the community and would hate for people to think that I'm abusing it.
I still need some kind of transitional animation for the lift, so I think I'll be doing that next. Maybe I can just put a couple frames at the beginning of the NPC's animation and then just have the static "being held" frame be at the end of the animation. Hmmmmmmmm.