Tuesday, January 24, 2012
Either way, this weeks subject was picked by Randolph Crider. All I really knew about Galactus is that he is a devourer of worlds. That was pretty much my jumping off point and I kind of went with it from there. I started with my usual minimalist animation style, but soon got lost in all the little details he has in his suit. Also, I decided to go with a colored line. Looking at it, I kind of feel like its giving it a softer look. Will probably go with this again, but might try a darker shade.
Monday, January 16, 2012
Rust Belt Monster Collective. Something about the open ended nature of this made it extremely difficult. I've had a long standing problem with drawing something and then halfway through, realizing that I was drawing something I had already seen. It even started happening on this one, so I added some details to change it up. Frustrating, but done. This weeks assignment is to draw a deity. I already have any idea for it and am just hoping that I can pull off the picture that I already have in my mind.
Saturday, January 7, 2012
...in the loosest sense of the word. I've finally achieved what I was never able to in XNA: Making a guy run both right and left. I know...lofty goals. But through the idiot proof interface of Scirra's Construct 2, I was able to import the art that I made last year. Really has me excited about making a small platformer.
Click on the link to try it. I will understand if you are underwhelmed. Also, I would recommend running it through Google Chrome. Its really choppy on Firefox.
Running Guy Running.
Friday, January 6, 2012
At the end of every year, I have a habit of saying, "Wow, that flew by." And while I instinctually blurted that out the other day, some quick reflection reminded me that, no, 2011 did not fly by at all. In fact, 2011 was a year of big things. New art was created, new relationships were formed (one huge one in particular), and all around growth was achieved.
On The Art Front: Dr. Sketchy Cleveland has remained a big part of my life and, through the friendships made there, I've participated in my first 2 art shows. June's show was big because it was my first display of my art to people outside my social circle and because I was putting my work next to many a talented artist. I know it may seem small, but it was a huge step that I wished I had taken much earlier in life. Big thanks to Randolph Crider for organizing both shows and giving me the opportunity to be a part of them.
Concerning Game Development: I've finally come to the realization that I don't have the time or brain capacity to take on C#. While that depresses me greatly, having discovered the tool Construct 2 by Scirra has made it possible for me to do much of what I wanted to anyways. So I call that a victory. I'm just now starting to toy with it, but am excited by the possibilities.
And on to the Future: Looking towards 2012, I'd like to continue the path that I started in 2010 and 2011. Recently, I told a friend of mine, that at a certain point, I just got tired of being jealous of highly motivated people. In 2010 I decided to finally put myself out there. I joined a local art community and surrounded myself with people that were doing what I want to do. In 2011 I finally built up enough confidence to say that I belong with the artists I was associating with. And as for 2012, I've decided to up my production.
I've known for a while that I'm at my happiest when I'm creating, but my overwhelming laziness has slowed my progress. The 2 art shows this year proved to me that I need to be accountable to someone if I'm going to get off my ass. With that in mind, me and 5 other extremely talented artists formed the "The Rust Belt Monsters Collective". Our intent is to challenge each other with weekly themes that we will all take part in. I have often heard the term "Steel Sharpens Steel" and I'm sure that we will all work to challenge and strengthen each other through our participation. So please take a look and be sure to follow.