Tuesday, January 24, 2012

"Rust Belt Monster Collective" Week 3: Galactus

I'm actually not much of a Marvel guy.  I enjoy it, but I definitely prefer the DC Universe.  People who know that about me usually try to debate the comics and its not really an argument that I can engage in.  See, I grew up on the Superman and Batman movies, transitioned to the Bruce Timm led DC Animated Universe, and have kind of gone from there.  Maybe if I had spent the last 20 years with a better handle on the comics, I might have a different opinion.

Either way, this weeks subject was picked by Randolph Crider.  All I really knew about Galactus is that he is a devourer of worlds.  That was pretty much my jumping off point and I kind of went with it from there.  I started with my usual minimalist animation style, but soon got lost in all the little details he has in his suit.  Also, I decided to go with a colored line.  Looking at it, I kind of feel like its giving it a softer look.  Will probably go with this again, but might try a darker shade.

Monday, January 16, 2012

"Rust Belt Monster Collective" Avatar

After a week of false starts and general dragging of the ass, I finally created my entry to the Rust Belt Monster Collective.  Something about the open ended nature of this made it extremely difficult.  I've had a long standing problem with drawing something and then halfway through, realizing that I was drawing something I had already seen.  It even started happening on this one, so I added some details to change it up.  Frustrating, but done.  This weeks assignment is to draw a deity.  I already have any idea for it and am just hoping that I can pull off the picture that I already have in my mind.

Saturday, January 7, 2012


...in the loosest sense of the word.  I've finally achieved what I was never able to in XNA: Making a guy run both right and left.  I know...lofty goals.   But through the idiot proof interface of Scirra's Construct 2, I was able to import the art that I made last year.  Really has me excited about making a small platformer.

Click on the link to try it.  I will understand if you are underwhelmed.  Also, I would recommend running it through Google Chrome.  Its really choppy on Firefox.

Running Guy Running.

Friday, January 6, 2012

So Long 2011!

At the end of every year, I have a habit of saying, "Wow, that flew by." And while I instinctually blurted that out the other day, some quick reflection reminded me that, no, 2011 did not fly by at all.  In fact, 2011 was a year of big things.  New art was created, new relationships were formed (one huge one in particular), and all around growth was achieved.

On The Art Front: Dr. Sketchy Cleveland has remained a big part of my life and, through the friendships made there, I've participated in my first 2 art shows.  June's show was big because it was my first display of my art to people outside my social circle and because I was putting my work next to many a talented artist.  I know it may seem small, but it was a huge step that I wished I had taken much earlier in life.  Big thanks to Randolph Crider for organizing both shows and giving me the opportunity to be a part of them.

Concerning Game Development: I've finally come to the realization that I don't have the time or brain capacity to take on C#.  While that depresses me greatly, having discovered the tool Construct 2 by Scirra has made it possible for me to do much of what I wanted to anyways.  So I call that a victory.  I'm just now starting to toy with it, but am excited by the possibilities.

And on to the Future:  Looking towards 2012, I'd like to continue the path that I started in 2010 and 2011.  Recently, I told a friend of mine, that at a certain point, I just got tired of being jealous of highly motivated people.  In 2010 I decided to finally put myself out there.  I joined a local art community and surrounded myself with people that were doing what I want to do.  In 2011 I finally built up enough confidence to say that I belong with the artists I was associating with.  And as for 2012, I've decided to up my production.

I've known for a while that I'm at my happiest when I'm creating, but my overwhelming laziness has slowed my progress.  The 2 art shows this year proved to me that I need to be accountable to someone if I'm going to get off my ass.  With that in mind, me and 5 other extremely talented artists formed the "The Rust Belt Monsters Collective".  Our intent is to challenge each other with weekly themes that we will all take part in.  I have often heard the term "Steel Sharpens Steel" and I'm sure that we will all work to challenge and strengthen each other through our participation.  So please take a look and be sure to follow.