Tuesday, December 4, 2012
EDIT: The more I look at this, the more I hate the body. Rethinking the animation. Might have come up with something cooler.
I wish I meant that metaphorically, but its really just the quick animation I did. While I'm happy with the cape animation on this, I'm not loving the body. Fist off, the torso is too long and the legs a little too short. Second, where I have the shadow on one side and the highlight on the other, I'm bumping into inconsistencies when the player art is mirroring. its a little too obvious for my tastes. I don' think it will be too hard to fix because the body was drawn on its own separate layer in Toonboom. Hopefully I can get it fixed tonight.
Seeing the art imported into Construct 2 made me realize that I might need a frame of animation to transfer between the flight angles. Its a little jarring switching between UpRight and Up, but I may be looking too close into to it. I'll have to see if there's an easy way to fit it into my workflow.