Thursday, December 20, 2012

Construct 2 Video Tutorials

Here's another batch of tutorials for you.  This time, its focused on Construct 2.  I've only had a chance to watch a couple so far, but I'm definitely impressed.  It also says a lot that the ConstructDude is putting them out so quickly.  Check them out.

Tuesday, December 18, 2012

Animation Tutorials

Boy have I been quiet this last week.  Much like everyone else, the holidays are proving to be quite busy.  That definitely doesn't mean that I've stopped working on things, just taking a tiny break.

Now to the embed, thanks to Cold Hard Flash, I've discovered some really wonderful animation tutorials by the creator of Baman Piderman (Alex Small-Butera).  I've really been wanting to learn more and find a more efficient work flow for creating them.  I think this could be the trick.  Check them out.

Monday, December 10, 2012

Flight Needs Some Tweaking

So I went back and tweaked the Up-Diagonal animation I had for the flying.  I wasn't completely happy with the angle he was pointed in before and decided to tweak that a bit.  Plus I added the one arm out to maximize coolness.  The transition animation between this and the Up animation will have him lifting and lowering the second arm.

I'm noticing now that the player is not turning as fast as I would like in Fast Flight Mode (terrible title. must change.) so a little adjusting of the 8-Way movement variables in Construct 2 are definitely in order.  I'll hopefully get to that soon.

Friday, December 7, 2012

No One Creates Like You

If you ever wanted to feel good about being an artist, to get excited about creating, you don't have to look much farther than Neil Gaiman.  Take 2 minutes out of your day to watch this.  Then see how long before you want to start working on something.

Thursday, December 6, 2012

At First You Don't Succeed...

This is so bad, it hurts me.  But I put it here to remind me not to settle.
...try, try again.  And that's exactly what I did.  In fact, I'm kind of proud of myself.  I often catch myself learning to live with art that is subpar.  The above Gif isn't by any means awesome, but its much closer than my original two attempts.  I've even attached my last version to remind myself to not settle.  It's laughably bad and I think that the thought of having to constantly see it was bumming me out to the point that I couldn't bare to live with it.  So I added some more sharp angles, much more definition to the suit, and corrected the shadows and highlights.  With any luck, this will make transitioning through the different flight angles much more pleasing to the eye.

Wednesday, December 5, 2012

Symmetry Sucks

....and I've spent a large chunk of my artistic life trying to avoid it.  Seems like every book I read says to slightly tilt the head, change your perspective, shift the eyebrows.  Basically, symmetry (if you divide an image in half, it looks the same on both sides) is boring.  They're not wrong, but there's definitely some cases that you need it.  For instance, the roadblock that sits in front of me. The most straight on image I will draw in the whole game is the player flying directly up.  Its important because it is the half way point between the flight animations when they are mirrored.  Basically, if the player is flying North West, then North, then North East they will pass through the above picture.  

The attached sketch is a revision of a test I did this morning that failed pretty miserably.  Basically, the inked and painted version didn't have enough breaking up the costume so it was a big blob of blue with the cape fluttering behind it.  I'm decided to add some shadow and highlights to it.  I can't stand too much negative space and it was irking me.  Also, I think having highlights on the outside and shadows on the inside should help me with the transition animations.  Previously, I just put shadows along the outside and it was too jarring a move.  I'm hoping these adjustments will help.

Tuesday, December 4, 2012

Flying Up

EDIT: The more I look at this, the more I hate the body.  Rethinking the animation.  Might have come up with something cooler.

I wish I meant that metaphorically, but its really just the quick animation I did.  While I'm happy with the cape animation on this, I'm not loving the body.  Fist off, the torso is too long and the legs a little too short.  Second, where I have the shadow on one side and the highlight on the other, I'm bumping into inconsistencies when the player art is mirroring.  its a little too obvious for my tastes.  I don' think it will be too hard to fix because the body was drawn on its own separate layer in Toonboom.  Hopefully I can get it fixed tonight.

Seeing the art imported into Construct 2 made me realize that I might need a frame of animation to transfer between the flight angles.  Its a little jarring switching between UpRight and Up, but I may be looking too close into to it.  I'll have to see if there's an easy way to fit it into my workflow.

Monday, December 3, 2012

Kickstarter: Tiny Barbarian DX

 Just thought I'd give a quick shout out to Michael Stearns' current Kickstarter for Tiny Barbarian DX.  I played his original Tiny Barbarian and really liked it.  This one seems like an amped up version of that.  It has a nice look and I'd love to play it.  And for $8, its kind of a steal.  Give it a look.

Saturday, December 1, 2012

Superhero Gameplay Footage

So I've exported my first Construct 2 test with their Awesomium feature.  It worked out pretty well.  Now I just need to buy a registered version of Fraps (screen capture software) because the free one only gives you 30 seconds at a time.  It kind of bums me out, but its not like I have that much to show.

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