Monday, October 29, 2012
Construct 2 Camera Controls
Things are still plugging along pretty well on the Superhero Game. Yesterday I started implementing more of a dynamic camera system that will zoom out when the player is flying. I might try and get trickier with it as I remember really liking the system in Insanely Twisted Shadow Planet. Their's allowed the camera to be placed slightly farther ahead of the player and changed as areas of interest were close. Its way more complex than the simple in and out I have now, but its something I'd like to keep in mind for the future.
My next step is to add an invisible object that can serve as the camera's "scroll to" sprite and pin it in a more favorable position. The current camera has the player centered on screen and I'm not loving it. Guess I need to learn how to use the Pin Tool.
Camera Control Tutorials/Posts: Zoom Out When Platformer Moving & Limit How Far Down a Camera Can Go
Here is a nice Youtube video explaining Insanely Twisted Shadow Planet's camera system: