Tuesday, September 25, 2012

Superhero Sketch, Real Bad Hand

I sure haven't drawn this guy in a while.  The game is still percolating, but I'm jumping between Cinema 4D and Flash with little time to devote to Construct 2.  I still haven't solved the switching layers and collision problem so that's not helping.  Regardless, I still felt like knocking out a quick sketch.  It has a glaringly bad hand that really puts a spotlight on my trouble with hands.  I'm gotten better, but drawing a hand with the thumb facing away still vexes me.  

Playing around with a little Flash animation so hopefully I can show that in the next couple days.  

Monday, September 24, 2012

Gizmoduck Sketch

Trying to get back into the swing of things with the Rust Belt Monsters starting back up on their normal art routine.  This round is a spotlight on Disney.  While I'd normally jump towards a movie from the Beast/Aladdin/Lion era, this time I thought I would delve into the Disney afternoon area.  Its just my humble opinion, but the Disney afternoon of my generation had some strong shows on it.  To this day, I will fight anyone that doesn't think Gummi Bears was a great show.  So here is a quick sketch of Gizmoduck.  I still have to fix the arms, but its a serviceable first step.

Friday, September 21, 2012

Pajama Boy

Just a quick sketch for a Halloween idea that I had.  Might try and whip together a quick animation to celebrate the holiday.  Really got the animation bug working on the Ingenuity Fest video.  We'll have to see how this turns out.

Monday, September 17, 2012

Sci Fi Fair Video

I can finally show what I've been working on for the last couple of weeks!  Me and the RBMC collaborated with Ingenutiy Fest Cleveland 2012 and Whitney M Young High School to create posters representing ideas for the future.  I took my fellow artists' work and used it to create a fake news reel.  Its 3 minutes that took me a really long time and reawakened a love for doing this sort of thing.  Check it out.

Friday, September 14, 2012

Rust Belt Monster Intro

With the Rust Belt Monster portion of Ingenuity Fest tomorrow, I'm in the final crunch to finish the video.  My computer is knee deep in render times, MP4's, and giant assets.  I'm completely anticipating a hardware failure at any moment.  But until then, I thought I'd share with the blog readers my intro animation that I finished a couple weeks ago.  The whole thing was composited and animated in After Effects.  The crumbling  background was created in Cinema 4D using the Nitroblast plugin.  Super handy once I got it to work.  Check out a weeks worth of hard work that apparently equals 23 seconds.

Thursday, September 13, 2012

Some Ron Swanson For Your Face!

Maybe the blog header has a little too much energy for a simple sketch.  Park and Recreation starts back up next week and I'm kind of excited.  I don't draw a lot of caricatures (if any), but I'm pretty happy with this one.  I might take it into Illustrator.  Its probably the program that I have the least experience with out of my Adobe suite.  I should at least get some use out of it.

Tuesday, September 11, 2012

Old School Eye Replacement

It kind of feels like going home when you can head into After Effects and apply one of the earliest things you've ever learned.  When I first started using After Effects, I was constantly in search of tutorials on how to use it.  At the time, video tutorials were pretty new, but I was finding that I learned from them much more easily than any of the books I was purchasing on the subject.  Easily the best place to go to learn how to use the program is Video Copilot.  Andrew Kramer created a site that not only taught the fundamentals, but also showed you how to apply them for some pretty cool practical effects.

So I went back to where I started, re-watched the eye replacement tutorial, and then added my own little twist.  I created a few different pupils, morphed them in Fantamorph, and had it transition in After Effects.  I'm pretty happy with the results even though I have to really push in so you can fully appreciate whats happening.  I'm really getting excited to have this done and all put together.

Monday, September 10, 2012

Ingenuity Fest Video Update

So much going on and so few posts.  Things are coming along at a steady pace for the Ingenuity Fest Science Fair video.  I've gotten the logo video finished, put together a small "synthetic blood cell" bit, and created the title card.  I'm starting to get a little more comfortable with Cinema 4D.  The dynamic physics are interesting, but are exposing how long in the tooth my computer is coming.  Its hard to preview a render when it has to figure out the physics first.

I'm also enjoying the results I'm getting by moving my renders out to After Effects for some color correction. You can get a lot of mileage by overlaying some Magic Bullet Looks filters.  Really softens that CGI look.  I also bought a little stock footage texture to lay over the whole thing.  The deadline is approaching.  I'll post more tests later.

Thursday, September 6, 2012

Quick Update

Where did I go?  Well, I've definitely been busy.  Ingenuity Fest is a little over a week away and I've been working on the RBMC's video project that will incorporate the other members' poster ideas.  I've been jumping between different sections of the video and doubling back to the logo intro.  I finally finished the intro once I got Nitro Blast to work.  It wasn't installing properly for me and it (embarrassingly) ended up being my fault.  Go figure.

I've done a little more sketching, but nothing too in depth.  I'm looking forward to working on the game some more.  I sketched this guy yesterday at lunch.  Maybe the city needs a little turmoil in the shape of some steam punk?