I started thinking of a few things in the game's design and came to the conclusion that I might be thinking about them way too hard. I think that as an artist, I have trouble wrapping my head around things that normal gamers don't really care about. Perhaps its not that they don't care, but I think a game player will offer certain "conceits" to videogames that they wouldn't allow in movies. In particular, mirroring the sprite. I've been a little tortured over the fact that if the player is carrying a civilian, and they go from right to left, that the image is just mirroring and continuity is broken. Right now, I'm trying to get past it, because it essentially would double all of the asset creation. Lord knows I don't need that.
Above is a quick sketch of the player flying. It turned out way better than I thought it would for being a quicky. I guess it just goes to show that consistent drawing pays off.
Also, I can't help but think that the transition animations wouldn't be as bad if having a cape wasn't so important to me. Ugh.