Thursday, July 12, 2012

Superhero Game Art


So it looks like I'm jumping back into the game project.  Perhaps it's constant gnawing at the back of my mind was enough to garner another try.  In an effort to better solidify my efforts towards the game, I've announced my efforts over at Scirra's forums.  The results seemed pretty positive, but I know that the real work starts now.  

I started thinking of a few things in the game's design and came to the conclusion that I might be thinking about them way too hard.  I think that as an artist, I have trouble wrapping my head around things that normal gamers don't really care about.  Perhaps its not that they don't care, but I think a game player will offer certain "conceits" to videogames that they wouldn't allow in movies.  In particular, mirroring the sprite.  I've been a little tortured over the fact that if the player is carrying a civilian, and they go from right to left, that the image is just mirroring and continuity is broken.  Right now, I'm trying to get past it, because it essentially would double all of the asset creation.  Lord knows I don't need that.  

Above is a quick sketch of the player flying.  It turned out way better than I thought it would for being a quicky.  I guess it just goes to show that consistent drawing pays off.

Also, I can't help but think that the transition animations wouldn't be as bad if having a cape wasn't so important to me.  Ugh.

2 comments:

  1. About things that normal gamers don't really care about: I think you do not have to worry about this. So this things are building an individuality of the indie games. I think "chasing the trends" should be left for the commercial potentates of computer game industry, and the independent artist should give as much from each other, wanting to surprise the player with something new. Eventually, it may be a situation in which there will be too much ideas, and we don't have opportunities to implement all of them, by which it seems that we made themselves too many tasks ;]

    Cheers
    Chris/bodzio stawski

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    1. That's an excellent point. On one hand, I want to pay attention to things that I don't think normal developers would even look at, but on the other hand, I just don't want to pile too much onto myself. Maybe I'll do a couple of tests first.

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