Wednesday, July 18, 2012

Carrying Criminals


I did a little doodling yesterday and came up with a pose I liked for the player carrying criminals.  The current plan is to have a static body and arms for the player (cape animated of course) and then just swap out the criminal and player hands depending on who he's lifting.  I need to learn more about image points in Construct 2, but I think the "8 way movement" tutorial will answer a lot of those problems.

I also saw that you can use the 8 way movement but switch the animation based on which way you are going on a radius.  This will definitely be more in keeping with the look I want versus a normal rotation of the image.  The tutorial is here: How to setup a simple animation system for 8Directions behaviour

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