Wednesday, July 18, 2012
I did a little doodling yesterday and came up with a pose I liked for the player carrying criminals. The current plan is to have a static body and arms for the player (cape animated of course) and then just swap out the criminal and player hands depending on who he's lifting. I need to learn more about image points in Construct 2, but I think the "8 way movement" tutorial will answer a lot of those problems.
I also saw that you can use the 8 way movement but switch the animation based on which way you are going on a radius. This will definitely be more in keeping with the look I want versus a normal rotation of the image. The tutorial is here: How to setup a simple animation system for 8Directions behaviour