Sunday, February 12, 2012

Rust Belt Monsters Week 5: Max Schreck

Click here to see the finished product: Rust Belt Monster Collective

It may be hard to believe now, but a long time ago, Tim Burton was kind of awesome.  Batman, Beetlejuice, Edward Scissorhands all had a singular vision and a respect for art direction that a lot of other movies didn't have.  Looking back at those first 2 Batman films reminded me of when you had to design and build a set that represented Gotham instead of finding a location that could pass for it.  Don't get me wrong, I think the Nolan Batman is light years better, but there is a certain charm to Burton's Batman that still resonates with me.  With that in mind, I decided to draw an homage to Christopher Walken as Max Schreck.

And now for a little bit from my process.

Feeling the burn from my last piece, I decided that I needed to get the pose right first.  I put together some tests in Sketchbook Pro.  Once I found one I liked (and was nice and warmed up) I took a shot at the face.

Happy with how the head turned out, I then composited the head, body pose, and window together in photoshop.  Then I blew it up and brought it back into Sketchbook Pro and started to ink.

 Once I had completed the inks, I brought them into Photoshop.  I put down all of my flat colors on a separate layer using the pencil tool.  Having my flats down on one layer lets me select the areas I want to work on one at a time with the wand tool.

Then I start a new layer and start laying some purple into the shadow areas.  I select one area at a time by its color and just render within the selection.  I then did basically the same thing for my highlight areas with an orange. Then, I drew a small cat face and used it as a wallpaper texture in the BG.

Next, I looked up some Hugh Ferris architecture pictures and then masked off some shapes and rendered the lights hitting the buildings.  Some rim lighting on the edges and I was done.

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