I'm starting to get the itch to try creating a game again in no small part to the ease of use of Construct 2. With this new found fascination, I've been looking at developer blogs again, listening to the occasional developer podcast, and looking for books on game design. On the book front, I'm finding it difficult to just find a book that breaks down how games are designed without focusing too much on the coding. Construct makes coding unnecessary so I don't need to be bogged down with the technical side of it. I'm just looking for a kind of superficial look at how some games work. Might have to be a little more active on some forums to get the answers I want.
I am, however, reading "The Making of Prince of Persia". Its a collection of journal entries from Jordan Mechner during the development of Prince of Persia. While I admit I never finished the game, its visuals and play style had a huge influence on me when I was younger. Its a fun read and gives you some nice insight into Mechner's frame of mind coming off of the success of Karateka.
Another fun resource has been Indie Chatter. Its a vlog (video blog) by Ben Kane of Going Loud Studios (DLC Quest) where he discusses pretty much every corner of being an independent game developer. The most admirable part is that he is cranking them out at 3 per week. He's got some editing in there too so I can see that probably taking him more time than he'd like. The series is only about 5 episodes deep, but I'm looking forward to seeing more. Here is were you can follow it:
Indie Chatter Twitter
Going Loud Studios