Thursday, February 23, 2012
Construct 2: Progress Report
So I finished the player's run cycle (probably put an animated version up tomorrow) and idle animations. Both are way crappier than the superhero run cycle I did, but I am really just trying to get some assets ready so I can start playing around in Construct 2. I've still got that Ed McMillen interview in my head so I'm completely comfortable with this first experiment being bad. Either way, I'm looking forward to testing out some things.
At the top is an example of the player sprite in its original form and then scaled down and color restrained to be used in the game. Each sprite is less than a kilobyte which has to be good. I had no model sheet figured out for the character so I was pretty much winging it. The animation is a little wonky, but I'm hoping most of it will be covered up by the art being scaled down. Guess we'll have to wait and see.