Friday, January 6, 2012

So Long 2011!

At the end of every year, I have a habit of saying, "Wow, that flew by." And while I instinctually blurted that out the other day, some quick reflection reminded me that, no, 2011 did not fly by at all.  In fact, 2011 was a year of big things.  New art was created, new relationships were formed (one huge one in particular), and all around growth was achieved.

On The Art Front: Dr. Sketchy Cleveland has remained a big part of my life and, through the friendships made there, I've participated in my first 2 art shows.  June's show was big because it was my first display of my art to people outside my social circle and because I was putting my work next to many a talented artist.  I know it may seem small, but it was a huge step that I wished I had taken much earlier in life.  Big thanks to Randolph Crider for organizing both shows and giving me the opportunity to be a part of them.

Concerning Game Development: I've finally come to the realization that I don't have the time or brain capacity to take on C#.  While that depresses me greatly, having discovered the tool Construct 2 by Scirra has made it possible for me to do much of what I wanted to anyways.  So I call that a victory.  I'm just now starting to toy with it, but am excited by the possibilities.

And on to the Future:  Looking towards 2012, I'd like to continue the path that I started in 2010 and 2011.  Recently, I told a friend of mine, that at a certain point, I just got tired of being jealous of highly motivated people.  In 2010 I decided to finally put myself out there.  I joined a local art community and surrounded myself with people that were doing what I want to do.  In 2011 I finally built up enough confidence to say that I belong with the artists I was associating with.  And as for 2012, I've decided to up my production.

I've known for a while that I'm at my happiest when I'm creating, but my overwhelming laziness has slowed my progress.  The 2 art shows this year proved to me that I need to be accountable to someone if I'm going to get off my ass.  With that in mind, me and 5 other extremely talented artists formed the "The Rust Belt Monsters Collective".  Our intent is to challenge each other with weekly themes that we will all take part in.  I have often heard the term "Steel Sharpens Steel" and I'm sure that we will all work to challenge and strengthen each other through our participation.  So please take a look and be sure to follow. 

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