Thursday, October 27, 2011

Dreaded White Lines

It always seems that the parts of a project that I assume will be the easiest will inevitably bite me in the ass.  I'm really enjoying my time with Cinema 4D, and getting back into After Effects has been like visiting an old friend, but combining the two hasn't been as smooth as I would have liked.  Specifically, I'm having a little trouble with compositing into After Effects.  I think I have it narrowed down to the matte that's being created by Cinema 4D.  Currently, I'm setting up an object buffer that is cutting out the area where I want to place my photo into, but its a little too big and producing a white line around the image.  I saw the same thing happen in the tutorial I followed at GreyScaleGorilla.com, but thought I could get around it.  I'm going through a similar tutorial on Lynda.com that doesn't seem to have the problem and keeping my fingers crossed that I find a solution.

Monday, October 17, 2011

Unblurring: Twice as much fun as Blurring

Was just sitting here going through the Adobe Max 2011 Sneak Peeks and my mind is being blown.  While I'm impressed with the conversion of 2D images to 3D images in After Effects, I'm most impressed by the "unblurring" of photos in Photoshop.  I'm constantly impressed with the strides that technology is making in software packages that a common person can buy (admittedly with some saving).  Check it out:

Wednesday, October 12, 2011

More Sculptris


Just some more tinkering with Sculptris. Started as some kind of cute monster, then became an ugly monster, then got a little too close to a California Raisin, then ended here. I really need to start sculpting the eyes. I keep telling myself that I'll add them into the model and then animate them. Then I remember that I don't know how to do any of that yet and move on. Either way, I'm moving along in Cinema 4D. Its going pretty good so far. Hoping to have a couple of test shots done by the end of the month. Should be sped up now that I've realized that I can buy a lot of the virtual props I need for some pretty reasonable prices. Hoping to update again soon.

Friday, October 7, 2011

Halloween Flash Animation

Was rooting through some old work (pretty embarrassingly bad stuff) on an old Photobucket account and came across this old Flash Animation I did about 4 years ago. Thought it would be appropriate for the season.

Thursday, October 6, 2011

Turning My Focus Elsewhere...For Now

So I've been thinking a lot about my current time constraints and it seems I have another problem: filtering inspiration.  I understand if that doesn't make sense or is some kind of contradiction.  Basically, what I'm trying to say is that I get too easily lead away into different projects and find focusing to be increasingly difficult.  If I see a good piece of art, I want to draw.  Some interesting new visual effect and I want to dive back into After Effects.  The wind blows a different way and I want to work on something new.  Recently, I've made an effort to stay away from the podcasts, websites, post-mortems, and developer interviews that I used to devour on a regular basis and turn my ear to the places that inspire art and film.  It really just keeps me in the right frame of mind and helps me stick to one project.

That's not to say that I've given up on the game, just that I need to prioritize my time right now and work on something till completion.  I get far less accomplished when I'm trying to do it all so I've decided to put the game on hiatus for the next 6 months.  I've been working on an idea for a new business venture dealing with video and I really need to pool all of my free time into that.  Its something I've been excited about doing for a while now and am confident that I have the ability to pull it off.

This was definitely a difficult decision to come to as I was finally diving back into XNA and C# and feeling that I was really understanding it.  With any luck, I'll be able to pick up where I left off at the end of March.  I will still be posting the occasional art and assets for the game, but will probably step away from the coding for a while.

Till my next post, here is a rough model I created in Sculptris.  Its a free sculpting program from the makers of Zbrush.  I bumped into it when I was pricing Zbrush and Mudbox.  After getting depressed over the price of each, I found Sculptris.  Its hugely beneficial because you can export the models and use them in Cinema 4D.  Definitely worth checking out.