So I've been thinking a lot about my current time constraints and it seems I have another problem: filtering inspiration. I understand if that doesn't make sense or is some kind of contradiction. Basically, what I'm trying to say is that I get too easily lead away into different projects and find focusing to be increasingly difficult. If I see a good piece of art, I want to draw. Some interesting new visual effect and I want to dive back into After Effects. The wind blows a different way and I want to work on something new. Recently, I've made an effort to stay away from the podcasts, websites, post-mortems, and developer interviews that I used to devour on a regular basis and turn my ear to the places that inspire art and film. It really just keeps me in the right frame of mind and helps me stick to one project.
That's not to say that I've given up on the game, just that I need to prioritize my time right now and work on something till completion. I get far less accomplished when I'm trying to do it all so I've decided to put the game on hiatus for the next 6 months. I've been working on an idea for a new business venture dealing with video and I really need to pool all of my free time into that. Its something I've been excited about doing for a while now and am confident that I have the ability to pull it off.
This was definitely a difficult decision to come to as I was finally diving back into XNA and C# and feeling that I was really understanding it. With any luck, I'll be able to pick up where I left off at the end of March. I will still be posting the occasional art and assets for the game, but will probably step away from the coding for a while.
Till my next post, here is a rough model I created in Sculptris. Its a free sculpting program from the makers of Zbrush. I bumped into it when I was pricing Zbrush and Mudbox. After getting depressed over the price of each, I found Sculptris. Its hugely beneficial because you can export the models and use them in Cinema 4D. Definitely worth checking out.