Thursday, March 10, 2011
I know I already posted something this morning, but I watched this video today and thought it might be interesting to my fellow game designers. Over at David Jaffe's blog, he uploaded a video and touched on certain design decisions that he was struggling with in the multiplayer section of Twisted Metal. First off, its fascinating to listen to someone outline the problems they're facing and the consequences they may have to the game play. Also, it really seems to put in perspective the challenges that come along when trying to innovate in the multiplayer arena. Really is worth watching.