Sunday, March 27, 2011

Art Update

Wow, I haven't touched the blog in a while. A video project has my pretty tied up, but I'm hoping to have it done soon so I can get back to the 3D Buzz DVD's. Tinkered with some art last night. Also got to play around with the trial version of Sketchbook Pro. Really liking the markers on that thing. Might have to pick it up down the road.

Thursday, March 10, 2011

Design Insight

I know I already posted something this morning, but I watched this video today and thought it might be interesting to my fellow game designers. Over at David Jaffe's blog, he uploaded a video and touched on certain design decisions that he was struggling with in the multiplayer section of Twisted Metal. First off, its fascinating to listen to someone outline the problems they're facing and the consequences they may have to the game play. Also, it really seems to put in perspective the challenges that come along when trying to innovate in the multiplayer arena. Really is worth watching.

Insanely Twisted Shadow Planet

I know I had just mentioned the incredible work of effects animator, Michael Gagne, last month, but I had to post the new trailer for his game, Insanely Twisted Shadow Planet. I am extremely excited about this game and completely smitten with its design and use of silhouette. Really amazing to look at and a nice translation of his style.

As far as my XNA studies, I'm right at the end of the first 3D Buzz disk (literally 2 hours left) so I'm really hoping to knock that out soon. Keeping my fingers crossed for Sunday as my weekend has already filled up with prior commitments.

Wednesday, March 9, 2011


Double Fine games has been a huge influence on me and once again, their use of story and interesting characters has grabbed my interest. Loving the back story on this.

Tuesday, March 1, 2011

500 Visitors!..

...Well, sort of. Looks like my little ticker is saying that 500 individuals have made it to my little slice of nothingness. In actuality, some of them are me before I turned on the IP Exclusion feature, but I'll take it anyways! Just wanted to drop some sketches up on a couple of villain ideas I had been working on. I'm starting to get mad at myself for neglecting my XNA studies, but "grown up" (ie: house) problems have thrown a temporary wrench in the works. I might take a Saturday afternoon and just power through to the end of the first disk. Here is keeping my fingers crossed.