Monday, January 17, 2011

Final Body and XNA Buzz

Just wanted to drop a quick update in order to keep myself active on the blog. First off, I have been working through the 3D Buzz videos and loving them. I'm finished with the first section, The Hyperion Project (text adventure), and am thoroughly enjoyed the teaching style and banter between the 2 teachers. I'm starting onto the C# portion now and am excited by the possibilities. I'm a little disappointed in myself for not figuring out a schedule to make sure I get the videos in, but I've been on them enough to not be too upset.

2nd, I've finally nailed down the final proportions for the player character's body (above). I know that seems odd considering I have already animated his run cycle, but I was struggling with figuring out an idle animation and needed to see how he looked standing. I understand if that doesn't make sense. In typical "Me" fashion, I drew it extremely small and then scanned it into the computer. I superimposed one of the head poses from the run cycle and had my rough. My next step will be to do a larger, tighter version on top of the rough and then create a complete model sheet for the character.
Finally, I picked up Batman: Brave and the Bold for the Wii and am shocked to say I really enjoy it. Sure, its easy as hell, but its a pretty fun 2-player beat 'em up. Granted, I bought the game for $18, so its ease and meager length doesn't sting as much, but I would recommend it. I think it might be the art style that is really pulling me in. That, and its throw back to the 60's era of super hero. Just a real "tongue-in-cheek" homage to the Dick Sprang era. If you are looking for a fun rental for some 2-player action, its worth a rental.

No comments:

Post a Comment